CSC 6366 Computer Graphics

This graduate level computer graphics course will describe the rendering pipeline for rendering 2- and 3- dimensional primitives. This will include utilizing transformations applied to the camera placement and objects in the scene. We will implement basic transformation tools and utilize them from existing libraries applied to graphics. We will discuss ray tracing and rasterization, meshes, light models, materials, shaders, and motion. Visibility and Spatial data structures will be use to improve graphics performance.

Credits

3 Credits